![]() When I am on Multiplayer and one player is in the world that player can see his/her own model just fine and can change it to be whatever they want just as in single player When I am on Single Player, everything works perfectly the models change I can scroll through the models I want, they render properly etc etc. ![]() depending on which booleans are true and what the values are of my variables the players model changes to a different one. This HUD button gets the client player and changes a variable inside this players IEEP that is used by my event to conditionally trigger changing the model. My event that changes the players model is triggered when the client player clicks a button in his HUD. ![]() I have a key binding event that allows for a player HUD element to be clicked on (it gets the client player and changes a couple of variables inside this players IEEP instance(on Client side) and frees up the mouse so that the player can click on the hud button). So I have a working method for changing the players model. ![]()
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